Its plot is better than 90% of action films today and it seamlessly blends realism with science-fiction. This is the game that will blow away those of us who always thought games were simplistic. There will always be the classic arcade games and the great Mario games for NES - but "Half-Life 2" takes gaming into a new dimension. For someone such as myself, who had taken a long hiatus from gaming, this was a refreshing revolution of the medium.
#What happened between half life 1 and 2 mods
But as I tell you, the more complex the technology, the more man power needed, and maybe, all the upcoming mods for these years to come will cost us money, maybe except for the massive comunity projects as black mesa."Half-Life 2" really elevates videogames to a new art form.
#What happened between half life 1 and 2 mod
The player comunity now can’t expect less than the officials have offered, the mod comnunity slows down.Īt least that’s how I see it, and still there are lots of mods in production. Half Life 2/Doom3/Farcry: Now the true life-like experience begins, with expressive characters and almost photorealistic environments. Quake/Half Life/Unreal: Now we have more life-like enviornments with tons of new effects and 3D techonolgy to enhance the experience. With today’s technologies we can’t afford simplicity for these kind of games, the more advanced a graphics engine is the more demanding the comunity is.ĭoom/Doom 2 mapping and modding is a huge, very huge database of mods and maps around the cyberspace, there are hundreds if not thousands of maps for this games, their design and engine is very simple. So yeah, in the end I think it’s just the flexibility of the game that made it so popular to mod for, and I’m happy about that. Most early HL1 mods were made exclusively of these textures, and used them in a very acceptable manner. People have made whole cities (although slightly lame looking) out of nothing but the HL1 textures, and they were never meant to fill that role. If you don’t like what’s there, anyone could make new textures, but it’s not absolutely necessary to create a unique environment. They certainly don’t act all oppressed and gloomy like in HL2.Īnd most importantly, there’s the varied textures and other content already included in the game. They’re colorful and they emit strange noises that don’t have references to a specific game. Then, there’s the two types of friendly characters (scientists and security guards) which admittedly are more specialized and harder to fit into a lot of situations, but not to the point where it would look ridiculous after some small modifications.Īnd there’s also the aliens, which if taken out of the HL1 storyline, could really be any kind of alien out there. And with some incredibly simple reskinning, you can improve upon these themes a lot. Sure, they’re supposed to be Marines, but in reality they could be anything from a terrorists to genetically altered super-soldiers.
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I know of very very few first person shooters that don’t rely on some kind of human enemy, and the grunt is perfect for filling this standard role, because it isn’t a specialized monster at all.
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In HL1, there was little need to add any new enemies, because they were already varied so much, and they could be applied to so many different situations.
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